About This Game Hey, you just died. But don't worry! All the major religions were wrong! Instead of ascending to a new plane of existence, you are now self-employed in the Afterlife with your own haunted house to run. Keep people just scared enough to keep believing in you, but not enough to alert the local authorities and you'll be able to live forever and maybe get your own reality show. Afterlife Empire was designed and written by Danielle Maiorino, created by Autobotika, published by The Fine Young Capitalists and funded by the gaming community. Enjoy a game with a diverse cast of all different races, religion and creeds funded by Gamergate and /v/Profits from the game will be given to charity to prevent colon cancer, provide scholarship and awards to up and coming game developers and other projects that show how amazing the gaming community can be. So stay awhile and create your own Afterlife Empire and see how amazing Gamers and the gaming community can be.This game was developed with the help of Jeff Preyra and his company Game Nation Inc. 6d5b4406ea Title: Afterlife EmpireGenre: Casual, Indie, StrategyDeveloper:Autobotika, Game Nation IncPublisher:The Fine Young CapitalistsRelease Date: 21 Aug, 2015 Afterlife Empire Addons roman empire afterlife. the afterlife of empire pdf. afterlife empire review. afterlife empire vivian james. afterlife empire. afterlife of empire. afterlife of empire bailkin I like the game but this game has quite a bit of bugs. After playing the for a while I came across a game breaking glitch that froze everything.Until bug fixes come out I say save your money and wait.Edit: This review is pretty old and I have no idea if any of the bugs have been fixed.. I have played about 3 hours on the beta for Afterlife Empire, and just over an hour on the steam release now. I really want to say that this is a solid game. While it does have it's flaws, it offers fun gameplay and hours of enjoyment at a very reasonable price.Pros: A solid sim\/strat game that offers good replayability. The audio is decent but not amazing. The graphics are the same. The graphics feel more like they were made for a tablet\/mobile phone game than a straight out PC release. But the game runs very smoothly. The only bugs I encountered were during the tutorial. The gameplay is more casual than most of the Theme games, or Sim games, but that actually helps to work in it's favor imo. I could play for 20-30 minutes and feel I accomplished something, or I could play for an hour or more. This is a game that I will recommend to my friends who like sim\/strat type games or who like mobile\/casual games. For the price it is a serious buy.Cons: The few bugs I did see were during the tutorial. I could not click on objectives, and had to escape out of the tutorial during the beta (so these bugs MAY be fixed now). This made it harder to get into the game at first. The graphics, for a PC game, could be better. For my taste I would enjoy more RPG elements, i.e. levelups, or stats... but that is my own personal taste. Warning!: There is some controversy surrounding this game because of the #GamerGate situation. I say forget that crap and give the game a try yourself. For the $5 pricetag you get a lot more out of it then most games that are 15-20 bucks on release. I have enjoyed my time playing this game and I hope you will as well.. Very decent game in the vein of RollercoasterTycoon\/RestaurantCity. If you enjoy casual games that get harder as it progresses then you'll like this game. It has it's bugs but nothing game breaking. Afterlife Empire captures everything that is addictive about facebook games back in the day without the waiting and microtransactions. Looking foward for some updates. You kill one person and everyone loses the minds and sends the bulldozers.. It has a lot of potential, but definitely could use some tweaking.Tweaks I'd like to see:Reduced cooldown time between scare. Reducing scare meter take away.Increase scare items pay out.Reduce scare cost.I got into the cycle of only being able to scare someone and it would just get give me back what I just lost.. For five bucks it's not bad. Proceeds going to charity and helping female game developers.. I want to support TFYC and \/v\/, i really REALLY do.... but i just can't Bring myself to like this. Between the boring and monotinous tutorial WHICH BROKE ON ME TWICE and didn't let me play the game, the buggy gameplay that kept telling me cops and bulldozers were coming when they never did, a game that didn't save when i clearly went to save, and when i finally did get a game to save, trying to load the file actually crashed my entire game. This had so much potential but it just didn't deliver.+Neat concept+Cute, simplistic characters+Vivan James is best waifu+Female developers... i guess that's worthy mentioning?-Buggy, broken, and unoptimised-Horrible control scheme with buttons too spread out-Can't scroll the screen in building mode-Exorcists spawn way too often-very little options for props and traps with no explination to what the wrench\/pencil icon means-Windowed resolution and sound options reset every time you restart the game.-Looks like it was developed for mobile-crashes for no reason2\/10https:\/\/www.youtube.com\/watch?v=msk_Lnuhv8s. This game was incredibly confusing to me in the beginning, mainly because the tutorial glitched out. I was left on my own to figure out how to spend points, make my house, and scare people. After 3 tries I finally got the tutorial to work to the point where it told me how to build rooms, this was incredibly helpful and I advanced to round 3 in that run. Then the game froze; music still worked but everything was frozen. I shut it down and restarted my save from just after round 1. Now everytime I load that file it freezes in less than a minute. In order to play the game more I will have to start a new game, trudge through all the tutorial text again (or miss any helpful bonus (like a new room) that I recieved in it, and pray that it doesn't freeze like the last one. At this point, I am just trying to complete the achievements but I don't even know if that's possible anymore.Overall?:+Great game. It's a unique concept and the visuals are cute as well. It has the potential to be interesting and fun.-The controls are horrible. Everytime I have to click on the shop my camera moves and I had to figure out how to move in in the pause screen. Let me explain, when you are in "ghost mode," which is when you scare people and watch people get scared by your traps, you move the camera (which does not rotate) by dragging your mouse to the edge of the screen. When you are in shop\/edit mode, which is when you click on the shop to buy\/place anything, you have to hold down the right mouse button and drag the screen. Because this was so different from "ghost mode" it took me quite a while to figure out. -Crashes and corrupted save files. I already explained this but I can no longer access my save.-Reptetive. Every unique character, such as "Exorcist" "Police Officer" or "Girl Teen," has the same look and sayings as the multiple copies running around. It gets a bit tiring after a while. I can't say that there isn't more variety in late game, as I am unable to get there, but I would like to see more variety in the little snippets of text if nothing else.Until the bugs are fixed I cannot reccomend this game.. I like the game but this game has quite a bit of bugs. After playing the for a while I came across a game breaking glitch that froze everything.Until bug fixes come out I say save your money and wait.Edit: This review is pretty old and I have no idea if any of the bugs have been fixed.. I'll start with the bad first even though I do enjoy this game, in the hopes that if there's ever a sequel these can be adressed. 1. Ui, the ui in this game is very archiac and hard to understand at first. In particular manipulating objects. So far I haven't figured out how to rotate or move objects if I even can, all I seem to be able to do is clone and delete objects. It took me a while to figure out how rooms were formed as floors were only an option with no walls like the sims and the first three floor options don't actually make rooms. This also factored into the traps a bit as it seemed like the effective range of traps was only revealed to me after I placed them on the map not previewed before, but I could just be being unattentive. 2. The tutorial for me seems to be bugged as I can't control the ghost at all during it forcing me to skip it which if that hadn't happened I think my first pointwouldn't be as big a deal as it was to me.3.The isometric view means you can't see everything in your rooms effectively, and also you can't place objects right up against the wall closes to you as the spot seems to be obscured, both visually and mechanically you can't interact with it once a wall covers it. I don't mind the isometric view I just wish I could place items right up to the closest wall so I could have my rooms be symmetrical in some spots.Finally the resolution options in this game are limited and as I use a normal tv not a Computer monitor with my desktop I couldn't fix the game to work in fullscreen mode making me have to play it in a stretched window mode. It's only a minor complaint but something I felt like noting. Now with those points out of the way here are the things I liked about the game and why I think it's ultimately still worth playing if it interests you. I like the aesthetic of the game, especially the ghost himself he's got a cute charm to me the way he giggles and displays different facial expressions throughout gameplay. There's a surprising variety in the way different humans interact with the house and they're introduced gradually which means you don't get too overwhelemed by them. The game progresses in sort of mini levels where you have to achieve a size and trap number milestone, to unlock the next set of objects to use in customising as well as more humans with more complex effects on the game. Your ghost also gains a new scaring ability with each stage progressed into and you can use these at the cost of your resource points to instantly scare any humans in an area of effect around you. The more scares you pull off in frequent succession the more awareness of your hauntings go's up. With higher awareness more people come to the house both normal people you can scare for points and others like Excorcists Journalists, skeptic bloggers and more that can drain your resources or raise your awareness even more. So you have to manage having enough awareness to make your haunted house popular, but not too notorious or else the Police investigate the house draining your resources rapidly and leading to an almost guarenteed game over. The game is surprisingly challenging, if you aren't paying attention you may spend too many resources and find yourself with not enough to keep going as your health and currency are both pulling from the same source. And if you get too carried away with scaring people you might cause one to die of fright sending your awareness meter so high your home will be swarming with cops ending your game very swiftly. I wasn't expecting this game to be one that required my full attention but it was scanning the map constantly to find certain npcs Iwanted to scare away before they got to my house or to spook a coward for bonus points kept me constantly looking around the map not just idling on my house and overall I felt it was pretty engaging so far. Gonna play more into it and see how much it draws me in. Sorry for the rambling but I really wanted to get my full thoughts out on this game. It's rough around the edges, especially with Ui and Resolution options, but it's a great foundation and first attempt in my opinion. A sequel maybe that expanded on the tech side of things while addind more content would be fantastic in my eyes. As for this one it's a pretty nice game, I enjoy it.Damn I wrote a lot about this game...*edit* I forgot thist part, If this game is in a genre that's not already your cup of tea, I do not reccomend it except that it is exceptionally cheap. It's a game at the price of a tin of pringles. I wanted to point out that I only recommend this game if you are already interested by its core mechanics. Otherwise the poor Ui and lack of direction may only be frustrating to you.. I'll start with the bad first even though I do enjoy this game, in the hopes that if there's ever a sequel these can be adressed. 1. Ui, the ui in this game is very archiac and hard to understand at first. In particular manipulating objects. So far I haven't figured out how to rotate or move objects if I even can, all I seem to be able to do is clone and delete objects. It took me a while to figure out how rooms were formed as floors were only an option with no walls like the sims and the first three floor options don't actually make rooms. This also factored into the traps a bit as it seemed like the effective range of traps was only revealed to me after I placed them on the map not previewed before, but I could just be being unattentive. 2. The tutorial for me seems to be bugged as I can't control the ghost at all during it forcing me to skip it which if that hadn't happened I think my first pointwouldn't be as big a deal as it was to me.3.The isometric view means you can't see everything in your rooms effectively, and also you can't place objects right up against the wall closes to you as the spot seems to be obscured, both visually and mechanically you can't interact with it once a wall covers it. I don't mind the isometric view I just wish I could place items right up to the closest wall so I could have my rooms be symmetrical in some spots.Finally the resolution options in this game are limited and as I use a normal tv not a Computer monitor with my desktop I couldn't fix the game to work in fullscreen mode making me have to play it in a stretched window mode. It's only a minor complaint but something I felt like noting. Now with those points out of the way here are the things I liked about the game and why I think it's ultimately still worth playing if it interests you. I like the aesthetic of the game, especially the ghost himself he's got a cute charm to me the way he giggles and displays different facial expressions throughout gameplay. There's a surprising variety in the way different humans interact with the house and they're introduced gradually which means you don't get too overwhelemed by them. The game progresses in sort of mini levels where you have to achieve a size and trap number milestone, to unlock the next set of objects to use in customising as well as more humans with more complex effects on the game. Your ghost also gains a new scaring ability with each stage progressed into and you can use these at the cost of your resource points to instantly scare any humans in an area of effect around you. The more scares you pull off in frequent succession the more awareness of your hauntings go's up. With higher awareness more people come to the house both normal people you can scare for points and others like Excorcists Journalists, skeptic bloggers and more that can drain your resources or raise your awareness even more. So you have to manage having enough awareness to make your haunted house popular, but not too notorious or else the Police investigate the house draining your resources rapidly and leading to an almost guarenteed game over. The game is surprisingly challenging, if you aren't paying attention you may spend too many resources and find yourself with not enough to keep going as your health and currency are both pulling from the same source. And if you get too carried away with scaring people you might cause one to die of fright sending your awareness meter so high your home will be swarming with cops ending your game very swiftly. I wasn't expecting this game to be one that required my full attention but it was scanning the map constantly to find certain npcs Iwanted to scare away before they got to my house or to spook a coward for bonus points kept me constantly looking around the map not just idling on my house and overall I felt it was pretty engaging so far. Gonna play more into it and see how much it draws me in. Sorry for the rambling but I really wanted to get my full thoughts out on this game. It's rough around the edges, especially with Ui and Resolution options, but it's a great foundation and first attempt in my opinion. A sequel maybe that expanded on the tech side of things while addind more content would be fantastic in my eyes. As for this one it's a pretty nice game, I enjoy it.Damn I wrote a lot about this game...*edit* I forgot thist part, If this game is in a genre that's not already your cup of tea, I do not reccomend it except that it is exceptionally cheap. It's a game at the price of a tin of pringles. I wanted to point out that I only recommend this game if you are already interested by its core mechanics. Otherwise the poor Ui and lack of direction may only be frustrating to you.
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